Virtual Reality in Placemaking

Reigersbos

BFAS+ & PM+ believe that Virtual Reality (VR) takes viewing models to a whole new level. Thanks to immersion, one of the key aspects of VR, users are absorbed into the virtual environment. The concept or immersion can be used as an illusion of reality to the senses of a human. The goal of immersion is to achieve presence, a sense of being in the virtual environment. So immersion in the virtual environment makes it possible to design as if one is standing at eye level, since we experience the city at eye level and not from a bird's eye view (unless we enter a skyscraper or a helicopter). So this is a new useful perspective for designing. The environment of VR is important, because this experience will be very different from eye level. While standing and walking through the frame of the eye the design can be explored without limits and is very dynamic.

Virtual reality as a tool in Placemaking

Placemaking inspires people to reimagine and reinvent public spaces as the heart of every community. Strengthening the connection between people and the places they share, Placemaking refers to a collaborative process by which we can shape our public realm in order to maximize shared value. Sometimes it is difficult to convince the community as a whole that a design intention is a result of what they want and have been derived from the participation process and the place game. BFAS+ comes up with this new angle of using VR in placemaking to help the end users believe in what they want.

The mural in Reigersbos Amsterdam in VR

The mural in Reigersbos Amsterdam in VR